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* HandsEars
Eyes.Fun * ~ Eyes ~ - Counting - Modal or Outlying - ...Media Loaded :
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| This Event is a Work In Progress... Ymp being the sole head at development of this site, it might take anything between 3 months and 4 years for it to become available. For now you may press the Prioritize button if you think you'd be likely to play this... |
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Modal or Outlying is basically a counting game, where you have to tell which of 3 (at first) to 10 (if you're damn hot) groups of elements
is the least or most populated among a displayed collection of elements each belonging to a group. Aspects to develop : - Number of groups - Question asked (most populated/least populated, eventually middle group, both or all 3, then later on specific ranks from 1 to 10...,and finally which of a group of groups is the most/least populated, middle, both or all 3...) - How detailed the images are. (starting with single images from your selected image sets, then growing to groups of different images or the same image, gradually getting closer and closer to one another and counting more, smaller elements, all of it as your rating progresses...) - How different images from 2 given groups may be (starting with 1 resemblance between 2 groups, and growing to 10 all very similar groups, no matter how much some will be able to manage...) - Any Aspects enumerated in next point that is chosen as non-discriminating, on which elements of the same group may now show differences which don't mean they belong to 2 different groups (kinda becomes a mind game from that point, while is's very visual thinking still...) - All of the following graphic presentation mods, differing both in between the elements of a same group, or the level of differences between any 2 groups (respectively 2 different aspects for each of the following). And yes, what of these characteristics makes 2 images belonging or not belonging to the same group will be shown on screen, and will be gradually used so the game gets more and more subtly confusing... - Size - Constrast level - Grayscale % - Blur Radius - Rotation on x,y,z axis... - Both on single sub-elements of elements, and on elements as a whole |