◆ How To Play
Right-click a field item to bag it (long-touch on phones). Left-click (tap) consumes it.
Click a bagged item to drop it back out — bagged goods can never be consumed.
Each of the 4 quadrants shows a multiplier at its own corner. Bagging pays the item's multiplier
× 40% of the average of the 3 highest quadrant multipliers. Consuming pays the quadrant's
multiplier × the item's multiplier, then halves the item's multiplier and drops the quadrant's
by 3. Every item has its own 20s clock that doubles its multiplier (capped at x32) each time it
completes a lap. A shared 15s clock adds +1 to every quadrant's multiplier each lap. Ignoring a
quadrant builds a streak bonus: +1 at 3 picks elsewhere, +3 more at 7, and a full double at 12.
No way you resorb to consuming any goods before you're all set for your pack mule duties : items
can't be consumed as long as your bag isn't full.
Those who know the score make a principle of never consuming any goods of the same kind than those
they currently carry, in order to securize the goods first, but also themselves, no questions asked
as to why... (This game shall have been baptized "Stoner Pack Mule"). Carry a 2nd of the same
kind and every quadrant reads x0 until you drop one. Dare carry a 3rd, though, and consuming
that kind doubles its multiplier instead of halving it. Hold all 13 possible items in your bag
during one game for a 500pt bonus.