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HandsEars Eyes.Fun *
~ Eyes ~
- Rebirth -
Stoner Pack Mule
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Eyes Home Page
Stoner Pack Mule
∿ visual rebirth ∿
◆ Race To Score
3,000 pts
7,000 pts
20,000 pts
Final leaderboard score = (items bagged + items consumed) × minutes taken to hit the target.
◆ ...Or Race The Clock
1m11s
3m33s
7m77s
Final leaderboard score = your raw accumulated points when time runs out.
◆ How To Play
Right-click a field item to bag it (long-touch on phones). Left-click (tap) consumes it. Click a bagged item to drop it back out — bagged goods can never be consumed.

Each of the 4 quadrants shows a multiplier at its own corner. Bagging pays the item's multiplier × 40% of the average of the 3 highest quadrant multipliers. Consuming pays the quadrant's multiplier × the item's multiplier, then halves the item's multiplier and drops the quadrant's by 3. Every item has its own 20s clock that doubles its multiplier (capped at x32) each time it completes a lap. A shared 15s clock adds +1 to every quadrant's multiplier each lap. Ignoring a quadrant builds a streak bonus: +1 at 3 picks elsewhere, +3 more at 7, and a full double at 12.
No way you resorb to consuming any goods before you're all set for your pack mule duties : items can't be consumed as long as your bag isn't full.
Those who know the score make a principle of never consuming any goods of the same kind than those they currently carry, in order to securize the goods first, but also themselves, no questions asked as to why... (This game shall have been baptized "Stoner Pack Mule"). Carry a 2nd of the same kind and every quadrant reads x0 until you drop one. Dare carry a 3rd, though, and consuming that kind doubles its multiplier instead of halving it. Hold all 13 possible items in your bag during one game for a 500pt bonus.
SCORE 0
x0
x0
x0
x0
Give Up
Run Complete
0
Raw score0
Duration0
Items bagged0
Items consumed0
Unique items held0
End reason
📊 Scores
📈 Stats
⚡ FAST BROWSE
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